GIF89a;
Direktori : /home/serb/public_html/fckeditor/editor/_source/classes/ |
Current File : /home/serb/public_html/fckeditor/editor/_source/classes/fckcontextmenugroup.js |
/* * FCKeditor - The text editor for internet * Copyright (C) 2003-2004 Frederico Caldeira Knabben * * Licensed under the terms of the GNU Lesser General Public License: * http://www.opensource.org/licenses/lgpl-license.php * * For further information visit: * http://www.fckeditor.net/ * * File Name: fckcontextmenugroup.js * FCKContextMenuGroup Class: represents a group of items in the context * menu. Generaly a group of items is directly dependent of the same rules. * * Version: 2.0 RC3 * Modified: 2005-02-09 19:35:56 * * File Authors: * Frederico Caldeira Knabben (fredck@fckeditor.net) */ var FCKContextMenuGroup = function( addSeparator, contextMenu, firstItemCommand, firstItemLabel, hasIcon ) { this.IsVisible = true ; // Array with all available context menu items of this group. this.Items = new Array() ; if ( addSeparator ) this.Add( new FCKContextMenuSeparator() ) ; if ( contextMenu && firstItemCommand && firstItemLabel ) this.Add( new FCKContextMenuItem( contextMenu, firstItemCommand, firstItemLabel, hasIcon ) ) ; // This OPTIONAL function checks if the group must be shown. this.ValidationFunction = null ; } // Adds an item to the group's items collecion. FCKContextMenuGroup.prototype.Add = function( contextMenuItem ) { this.Items[ this.Items.length ] = contextMenuItem ; } // Creates the <TR> elements that represent the item in a table (usually the rendered context menu). FCKContextMenuGroup.prototype.CreateTableRows = function( table ) { for ( var i = 0 ; i < this.Items.length ; i++ ) { this.Items[i].CreateTableRow( table ) ; } } FCKContextMenuGroup.prototype.SetVisible = function( isVisible ) { for ( var i = 0 ; i < this.Items.length ; i++ ) { this.Items[i].SetVisible( isVisible ) ; } this.IsVisible = isVisible ; } FCKContextMenuGroup.prototype.RefreshState = function() { if ( ! this.IsVisible ) return ; for ( var i = 0 ; i < this.Items.length ; i++ ) { this.Items[i].RefreshState() ; } }