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Technical Notes about PCRE
--------------------------

These are very rough technical notes that record potentially useful information 
about PCRE internals. For information about testing PCRE, see the pcretest 
documentation and the comment at the head of the RunTest file.


Historical note 1
-----------------

Many years ago I implemented some regular expression functions to an algorithm
suggested by Martin Richards. These were not Unix-like in form, and were quite
restricted in what they could do by comparison with Perl. The interesting part
about the algorithm was that the amount of space required to hold the compiled
form of an expression was known in advance. The code to apply an expression did
not operate by backtracking, as the original Henry Spencer code and current
Perl code does, but instead checked all possibilities simultaneously by keeping
a list of current states and checking all of them as it advanced through the
subject string. In the terminology of Jeffrey Friedl's book, it was a "DFA
algorithm", though it was not a traditional Finite State Machine (FSM). When
the pattern was all used up, all remaining states were possible matches, and
the one matching the longest subset of the subject string was chosen. This did
not necessarily maximize the individual wild portions of the pattern, as is
expected in Unix and Perl-style regular expressions.


Historical note 2
-----------------

By contrast, the code originally written by Henry Spencer (which was
subsequently heavily modified for Perl) compiles the expression twice: once in
a dummy mode in order to find out how much store will be needed, and then for
real. (The Perl version probably doesn't do this any more; I'm talking about
the original library.) The execution function operates by backtracking and
maximizing (or, optionally, minimizing in Perl) the amount of the subject that
matches individual wild portions of the pattern. This is an "NFA algorithm" in
Friedl's terminology.


OK, here's the real stuff
-------------------------

For the set of functions that form the "basic" PCRE library (which are
unrelated to those mentioned above), I tried at first to invent an algorithm
that used an amount of store bounded by a multiple of the number of characters
in the pattern, to save on compiling time. However, because of the greater
complexity in Perl regular expressions, I couldn't do this. In any case, a
first pass through the pattern is helpful for other reasons. 


Support for 16-bit and 32-bit data strings
-------------------------------------------

From release 8.30, PCRE supports 16-bit as well as 8-bit data strings; and from
release 8.32, PCRE supports 32-bit data strings. The library can be compiled
in any combination of 8-bit, 16-bit or 32-bit modes, creating different
libraries. In the description that follows, the word "short" is 
used for a 16-bit data quantity, and the word "unit" is used for a quantity
that is a byte in 8-bit mode, a short in 16-bit mode and a 32-bit unsigned
integer in 32-bit mode. However, so as not to over-complicate the text, the
names of PCRE functions are given in 8-bit form only.


Computing the memory requirement: how it was
--------------------------------------------

Up to and including release 6.7, PCRE worked by running a very degenerate first
pass to calculate a maximum store size, and then a second pass to do the real
compile - which might use a bit less than the predicted amount of memory. The
idea was that this would turn out faster than the Henry Spencer code because
the first pass is degenerate and the second pass can just store stuff straight
into the vector, which it knows is big enough.


Computing the memory requirement: how it is
-------------------------------------------

By the time I was working on a potential 6.8 release, the degenerate first pass
had become very complicated and hard to maintain. Indeed one of the early
things I did for 6.8 was to fix Yet Another Bug in the memory computation. Then
I had a flash of inspiration as to how I could run the real compile function in
a "fake" mode that enables it to compute how much memory it would need, while
actually only ever using a few hundred bytes of working memory, and without too
many tests of the mode that might slow it down. So I refactored the compiling
functions to work this way. This got rid of about 600 lines of source. It
should make future maintenance and development easier. As this was such a major 
change, I never released 6.8, instead upping the number to 7.0 (other quite 
major changes were also present in the 7.0 release).

A side effect of this work was that the previous limit of 200 on the nesting
depth of parentheses was removed. However, there is a downside: pcre_compile()
runs more slowly than before (30% or more, depending on the pattern) because it
is doing a full analysis of the pattern. My hope was that this would not be a
big issue, and in the event, nobody has commented on it.


Traditional matching function
-----------------------------

The "traditional", and original, matching function is called pcre_exec(), and 
it implements an NFA algorithm, similar to the original Henry Spencer algorithm 
and the way that Perl works. This is not surprising, since it is intended to be
as compatible with Perl as possible. This is the function most users of PCRE
will use most of the time. From release 8.20, if PCRE is compiled with 
just-in-time (JIT) support, and studying a compiled pattern with JIT is 
successful, the JIT code is run instead of the normal pcre_exec() code, but the 
result is the same.


Supplementary matching function
-------------------------------

From PCRE 6.0, there is also a supplementary matching function called 
pcre_dfa_exec(). This implements a DFA matching algorithm that searches 
simultaneously for all possible matches that start at one point in the subject 
string. (Going back to my roots: see Historical Note 1 above.) This function 
intreprets the same compiled pattern data as pcre_exec(); however, not all the 
facilities are available, and those that are do not always work in quite the 
same way. See the user documentation for details.

The algorithm that is used for pcre_dfa_exec() is not a traditional FSM, 
because it may have a number of states active at one time. More work would be 
needed at compile time to produce a traditional FSM where only one state is 
ever active at once. I believe some other regex matchers work this way.


Changeable options
------------------

The /i, /m, or /s options (PCRE_CASELESS, PCRE_MULTILINE, PCRE_DOTALL) may
change in the middle of patterns. From PCRE 8.13, their processing is handled
entirely at compile time by generating different opcodes for the different
settings. The runtime functions do not need to keep track of an options state 
any more.


Format of compiled patterns
---------------------------

The compiled form of a pattern is a vector of units (bytes in 8-bit mode, or
shorts in 16-bit mode, 32-bit unsigned integers in 32-bit mode), containing
items of variable length. The first unit in an item contains an opcode, and
the length of the item is either implicit in the opcode or contained in the
data that follows it.

In many cases listed below, LINK_SIZE data values are specified for offsets
within the compiled pattern. LINK_SIZE always specifies a number of bytes. The
default value for LINK_SIZE is 2, but PCRE can be compiled to use 3-byte or
4-byte values for these offsets, although this impairs the performance. (3-byte
LINK_SIZE values are available only in 8-bit mode.) Specifing a LINK_SIZE
larger than 2 is necessary only when patterns whose compiled length is greater
than 64K are going to be processed. In this description, we assume the "normal"
compilation options. Data values that are counts (e.g. for quantifiers) are
always just two bytes long (one short in 16-bit mode).

Opcodes with no following data
------------------------------

These items are all just one unit long

  OP_END                 end of pattern
  OP_ANY                 match any one character other than newline
  OP_ALLANY              match any one character, including newline
  OP_ANYBYTE             match any single byte, even in UTF-8 mode
  OP_SOD                 match start of data: \A
  OP_SOM,                start of match (subject + offset): \G
  OP_SET_SOM,            set start of match (\K) 
  OP_CIRC                ^ (start of data)
  OP_CIRCM               ^ multiline mode (start of data or after newline)
  OP_NOT_WORD_BOUNDARY   \W
  OP_WORD_BOUNDARY       \w
  OP_NOT_DIGIT           \D
  OP_DIGIT               \d
  OP_NOT_HSPACE          \H
  OP_HSPACE              \h  
  OP_NOT_WHITESPACE      \S
  OP_WHITESPACE          \s
  OP_NOT_VSPACE          \V
  OP_VSPACE              \v  
  OP_NOT_WORDCHAR        \W
  OP_WORDCHAR            \w
  OP_EODN                match end of data or \n at end: \Z
  OP_EOD                 match end of data: \z
  OP_DOLL                $ (end of data, or before final newline)
  OP_DOLLM               $ multiline mode (end of data or before newline)
  OP_EXTUNI              match an extended Unicode character 
  OP_ANYNL               match any Unicode newline sequence 
  
  OP_ACCEPT              ) These are Perl 5.10's "backtracking control   
  OP_COMMIT              ) verbs". If OP_ACCEPT is inside capturing
  OP_FAIL                ) parentheses, it may be preceded by one or more
  OP_PRUNE               ) OP_CLOSE, followed by a 2-byte number,
  OP_SKIP                ) indicating which parentheses must be closed.
  

Backtracking control verbs with (optional) data
-----------------------------------------------

(*THEN) without an argument generates the opcode OP_THEN and no following data.
OP_MARK is followed by the mark name, preceded by a one-unit length, and
followed by a binary zero. For (*PRUNE), (*SKIP), and (*THEN) with arguments,
the opcodes OP_PRUNE_ARG, OP_SKIP_ARG, and OP_THEN_ARG are used, with the name
following in the same format.
  

Matching literal characters
---------------------------

The OP_CHAR opcode is followed by a single character that is to be matched 
casefully. For caseless matching, OP_CHARI is used. In UTF-8 or UTF-16 modes,
the character may be more than one unit long. In UTF-32 mode, characters
are always exactly one unit long.


Repeating single characters
---------------------------

The common repeats (*, +, ?), when applied to a single character, use the
following opcodes, which come in caseful and caseless versions:

  Caseful         Caseless
  OP_STAR         OP_STARI      
  OP_MINSTAR      OP_MINSTARI   
  OP_POSSTAR      OP_POSSTARI   
  OP_PLUS         OP_PLUSI      
  OP_MINPLUS      OP_MINPLUSI   
  OP_POSPLUS      OP_POSPLUSI   
  OP_QUERY        OP_QUERYI     
  OP_MINQUERY     OP_MINQUERYI  
  OP_POSQUERY     OP_POSQUERYI  

Each opcode is followed by the character that is to be repeated. In ASCII mode,
these are two-unit items; in UTF-8 or UTF-16 modes, the length is variable; in
UTF-32 mode these are one-unit items.
Those with "MIN" in their names are the minimizing versions. Those with "POS"
in their names are possessive versions. Other repeats make use of these
opcodes:

  Caseful         Caseless
  OP_UPTO         OP_UPTOI    
  OP_MINUPTO      OP_MINUPTOI 
  OP_POSUPTO      OP_POSUPTOI 
  OP_EXACT        OP_EXACTI   

Each of these is followed by a two-byte (one short) count (most significant
byte first in 8-bit mode) and then the repeated character. OP_UPTO matches from
0 to the given number. A repeat with a non-zero minimum and a fixed maximum is
coded as an OP_EXACT followed by an OP_UPTO (or OP_MINUPTO or OPT_POSUPTO).


Repeating character types
-------------------------

Repeats of things like \d are done exactly as for single characters, except
that instead of a character, the opcode for the type is stored in the data
unit. The opcodes are:

  OP_TYPESTAR
  OP_TYPEMINSTAR
  OP_TYPEPOSSTAR 
  OP_TYPEPLUS
  OP_TYPEMINPLUS
  OP_TYPEPOSPLUS 
  OP_TYPEQUERY
  OP_TYPEMINQUERY
  OP_TYPEPOSQUERY 
  OP_TYPEUPTO
  OP_TYPEMINUPTO
  OP_TYPEPOSUPTO 
  OP_TYPEEXACT


Match by Unicode property
-------------------------

OP_PROP and OP_NOTPROP are used for positive and negative matches of a 
character by testing its Unicode property (the \p and \P escape sequences).
Each is followed by two units that encode the desired property as a type and a
value.

Repeats of these items use the OP_TYPESTAR etc. set of opcodes, followed by
three units: OP_PROP or OP_NOTPROP, and then the desired property type and
value.


Character classes
-----------------

If there is only one character in the class, OP_CHAR or OP_CHARI is used for a
positive class, and OP_NOT or OP_NOTI for a negative one (that is, for
something like [^a]). 

Another set of 13 repeating opcodes (called OP_NOTSTAR etc.) are used for
repeated, negated, single-character classes. The normal single-character
opcodes (OP_STAR, etc.) are used for repeated positive single-character
classes.

When there is more than one character in a class and all the characters are
less than 256, OP_CLASS is used for a positive class, and OP_NCLASS for a
negative one. In either case, the opcode is followed by a 32-byte (16-short)
bit map containing a 1 bit for every character that is acceptable. The bits are
counted from the least significant end of each unit. In caseless mode, bits for
both cases are set.

The reason for having both OP_CLASS and OP_NCLASS is so that, in UTF-8/16/32 mode,
subject characters with values greater than 255 can be handled correctly. For
OP_CLASS they do not match, whereas for OP_NCLASS they do.

For classes containing characters with values greater than 255, OP_XCLASS is
used. It optionally uses a bit map (if any characters lie within it), followed
by a list of pairs (for a range) and single characters. In caseless mode, both
cases are explicitly listed. There is a flag character than indicates whether
it is a positive or a negative class.


Back references
---------------

OP_REF (caseful) or OP_REFI (caseless) is followed by two bytes (one short)
containing the reference number.


Repeating character classes and back references
-----------------------------------------------

Single-character classes are handled specially (see above). This section
applies to OP_CLASS and OP_REF[I]. In both cases, the repeat information
follows the base item. The matching code looks at the following opcode to see
if it is one of

  OP_CRSTAR
  OP_CRMINSTAR
  OP_CRPLUS
  OP_CRMINPLUS
  OP_CRQUERY
  OP_CRMINQUERY
  OP_CRRANGE
  OP_CRMINRANGE

All but the last two are just single-unit items. The others are followed by
four bytes (two shorts) of data, comprising the minimum and maximum repeat
counts. There are no special possessive opcodes for these repeats; a possessive
repeat is compiled into an atomic group.


Brackets and alternation
------------------------

A pair of non-capturing (round) brackets is wrapped round each expression at
compile time, so alternation always happens in the context of brackets.

[Note for North Americans: "bracket" to some English speakers, including
myself, can be round, square, curly, or pointy. Hence this usage rather than 
"parentheses".]

Non-capturing brackets use the opcode OP_BRA. Originally PCRE was limited to 99
capturing brackets and it used a different opcode for each one. From release
3.5, the limit was removed by putting the bracket number into the data for
higher-numbered brackets. From release 7.0 all capturing brackets are handled
this way, using the single opcode OP_CBRA.

A bracket opcode is followed by LINK_SIZE bytes which give the offset to the
next alternative OP_ALT or, if there aren't any branches, to the matching
OP_KET opcode. Each OP_ALT is followed by LINK_SIZE bytes giving the offset to
the next one, or to the OP_KET opcode. For capturing brackets, the bracket 
number immediately follows the offset, always as a 2-byte (one short) item.

OP_KET is used for subpatterns that do not repeat indefinitely, and
OP_KETRMIN and OP_KETRMAX are used for indefinite repetitions, minimally or
maximally respectively (see below for possessive repetitions). All three are
followed by LINK_SIZE bytes giving (as a positive number) the offset back to
the matching bracket opcode.

If a subpattern is quantified such that it is permitted to match zero times, it
is preceded by one of OP_BRAZERO, OP_BRAMINZERO, or OP_SKIPZERO. These are
single-unit opcodes that tell the matcher that skipping the following
subpattern entirely is a valid branch. In the case of the first two, not 
skipping the pattern is also valid (greedy and non-greedy). The third is used 
when a pattern has the quantifier {0,0}. It cannot be entirely discarded, 
because it may be called as a subroutine from elsewhere in the regex.

A subpattern with an indefinite maximum repetition is replicated in the
compiled data its minimum number of times (or once with OP_BRAZERO if the
minimum is zero), with the final copy terminating with OP_KETRMIN or OP_KETRMAX
as appropriate.

A subpattern with a bounded maximum repetition is replicated in a nested
fashion up to the maximum number of times, with OP_BRAZERO or OP_BRAMINZERO
before each replication after the minimum, so that, for example, (abc){2,5} is
compiled as (abc)(abc)((abc)((abc)(abc)?)?)?, except that each bracketed group 
has the same number.

When a repeated subpattern has an unbounded upper limit, it is checked to see 
whether it could match an empty string. If this is the case, the opcode in the 
final replication is changed to OP_SBRA or OP_SCBRA. This tells the matcher
that it needs to check for matching an empty string when it hits OP_KETRMIN or
OP_KETRMAX, and if so, to break the loop.

Possessive brackets
-------------------

When a repeated group (capturing or non-capturing) is marked as possessive by
the "+" notation, e.g. (abc)++, different opcodes are used. Their names all
have POS on the end, e.g. OP_BRAPOS instead of OP_BRA and OP_SCPBRPOS instead 
of OP_SCBRA. The end of such a group is marked by OP_KETRPOS. If the minimum 
repetition is zero, the group is preceded by OP_BRAPOSZERO.


Assertions
----------

Forward assertions are just like other subpatterns, but starting with one of
the opcodes OP_ASSERT or OP_ASSERT_NOT. Backward assertions use the opcodes
OP_ASSERTBACK and OP_ASSERTBACK_NOT, and the first opcode inside the assertion
is OP_REVERSE, followed by a two byte (one short) count of the number of
characters to move back the pointer in the subject string. In ASCII mode, the 
count is a number of units, but in UTF-8/16 mode each character may occupy more
than one unit; in UTF-32 mode each character occupies exactly one unit.
A separate count is present in each alternative of a lookbehind
assertion, allowing them to have different fixed lengths.


Once-only (atomic) subpatterns
------------------------------

These are also just like other subpatterns, but they start with the opcode
OP_ONCE. The check for matching an empty string in an unbounded repeat is 
handled entirely at runtime, so there is just this one opcode.


Conditional subpatterns
-----------------------

These are like other subpatterns, but they start with the opcode OP_COND, or
OP_SCOND for one that might match an empty string in an unbounded repeat. If
the condition is a back reference, this is stored at the start of the
subpattern using the opcode OP_CREF followed by two bytes (one short)
containing the reference number. OP_NCREF is used instead if the reference was
generated by name (so that the runtime code knows to check for duplicate
names).

If the condition is "in recursion" (coded as "(?(R)"), or "in recursion of
group x" (coded as "(?(Rx)"), the group number is stored at the start of the
subpattern using the opcode OP_RREF or OP_NRREF (cf OP_NCREF), and a value of
zero for "the whole pattern". For a DEFINE condition, just the single unit
OP_DEF is used (it has no associated data). Otherwise, a conditional subpattern
always starts with one of the assertions.


Recursion
---------

Recursion either matches the current regex, or some subexpression. The opcode
OP_RECURSE is followed by an value which is the offset to the starting bracket
from the start of the whole pattern. From release 6.5, OP_RECURSE is 
automatically wrapped inside OP_ONCE brackets (because otherwise some patterns 
broke it). OP_RECURSE is also used for "subroutine" calls, even though they 
are not strictly a recursion.


Callout
-------

OP_CALLOUT is followed by one unit of data that holds a callout number in the
range 0 to 254 for manual callouts, or 255 for an automatic callout. In both 
cases there follows a two-byte (one short) value giving the offset in the
pattern to the start of the following item, and another two-byte (one short)
item giving the length of the next item.


Philip Hazel
February 2012

./BlackJoker Mini Shell 1.0